GDC Online 2011 – Austin,TX

•October 24, 2011 • Leave a Comment

Sorry guys and girls. We are going to add more GW2 stuff shortly, but been away for a good 7 weeks with travels around including EuroGamer and GDC in America.

(GDC)Flying out with my collegue to this event was interesting – 10hrs without a tv in the back of the chair and 2 nasty colds between us – but we made it! Just XD

So GDC Online is an event that I’ve never actually headed over to before so it was great to meet some many new faces and new friends. So many different companys, and Bioware’s Agile Management round table was incredibly informative that I’d be certain to go again given the chance.

Please rest assured warrior article is written, we’ve just got a few bits to sort before releasing to you our feedback of GW2s Warrior. :)

Thanks for your patience. :)

 

Competitive gaming – Do devs need to be pro?

•October 3, 2011 • Leave a Comment

Do developers really need to be pro at the game they are making? I’m sure many people would agree that this is what they would like, but is it really necessary?
Looking at Anet (purely through conversational and practical experience of gamescom 2011) we can see that Anet know their game as well as player do. Chaplan was a previous pro gamer with much experience in the competitive scene, and some of us had the same experience. The big benefit to playing your own game as well as your gamers would, means that their is less errors in professions, less OP professions and more of a balanced game play.


The fact that Anet are taking their time with the game shows a lot of commitment to getting the game right before release, rather than releasing it and sorting problems later. You can be sure that, when the game is ready, it will actually BE ready.
If a developer doesn’t play their game, does this make it bad? No, of course not, a developer doesn’t need to be professional at their game to make for good game play, but a knowledge of their market and the consumers in their range is a valuable asset to hold. Knowledge is key to making a good game. Listening to consumers and watching trends makes for valuable information that produce excellent results with regards to producing a game that is much anticipated and well respected.
Anet have quickly become one of the most respected development teams globally for their sheer dedication to their game and the passion that they have to drive the game forwards in a casual and competitive manner.
When GW2 is ready for release, I can see many casual and competitive gamers basking in its polished and blissful sunlight.

Coming soon – Warrior Review.

Competition Winners!

•September 14, 2011 • Leave a Comment

So here we have it. We recieved some fantastic entries but after some deliberation we couldn’t decide between 2 different ones. So here are the winners:

Patrick “Imrooniel” Kowalik from Cyprus, for this fantastic depiction of a Lich killing a trebuchet.

We loved the art style and the way the Lich is portrayed.  :) Grats to you.

Stephen Guma aka Zerelin from USA for this impressive cartoon style depiction & of course the BOON logo :)

Your prizes will be sent out to you shortly and once again, many congratulations!

Thanks go out as well to everyone who participated!

Further to the profession insights we’ve been doing, the next one will be Warrior, and will be up shortly.

Announcing winners of GW2 swag competition…

•September 12, 2011 • Leave a Comment

..in the next couple of days!

Sorry to keep you guys waiting! Things are a little hectic this side of the screen at the moment. Also, warrior review is in the process of being proofed and checked, should upload soon!

The Necromancer of Guild Wars 2 – BOON Control In-depth Review

•September 6, 2011 • 1 Comment

Appologies for the delay, but at least we can ensure quality and correctness! Here is the low down on our next profession! The Necromancer!

The Necromancer (in my opinion) is one of the most fun professions to play.  Like many of the other professions, the Necromancer is just as stable at sustainable damage and also survivability.  Setting the Necromancer apart is the ability to fear one or multiple foes. Guild Wars 2 is obviously still in development and so things are bound to change but here is a write up from both gamescom and PAX play.

Guild Wars 2 sees an improved Necromancer play in that you no longer have to babysit your minions in that you can no longer heal them – although it isn’t needed anymore. The cool down on the minions isn’t extensive and it is easier to ‘blow them up’ and cause damage at the right moment than it would be to bother to heal. You are able to see the life bars in-game but not on your own UI. Keeping a brief eye on their HP so that the foe doesn’t destroy them before you have had chance to utilise their final ability is vital if you want to make use of the Necromancer pets. The simple fact that you no longer have to watch your army of minions (if you choose to use them on your utility skills) means that you can concentrate more on combos, and killing.

Life Force & Death Shroud: 

A brilliant innovative skill added new to Guild Wars 2. You build this bar by using skills that increase your Life force gradually to use Death Shroud. The bar does not have to be full before you can use it. F1 is the key to activate Death Shroud.  Skill 1 is a nice damage skill with nice range, Skill 2 is a teleport – not large range but brilliant for porting behind a foe, Skill 3 is a single target fear and skill 4 is an AoE small damage skill which also gives you more Life force – therefore increasing the time you can stay in Death Shroud. One more little point about Death Shroud is that you do not lose health whilst in it so if you are low HP it is a nice way to get away from a fight.

Pets:

You do not need to summon them from corpses anymore, they are ready from the get go.

Necromancer pets – whilst ArenaNet are still playing with AI, are pretty neat so far. They are able to follow you from top of the Clocktower, through windows and such and therefore very similar to player movement.  They are also fantastic for killing foe turrets, trebuchets etc as you do not need to be completely in range. Set them on a target and you can run a little away and cause havoc elsewhere.

Blood Fiend – Mentioned later in HEAL Skills.

Bone Minions & Putrid Explosion - Summoning 2 Bone Minions which damage a foe (melee) and deal even more damage when you explode them with Putrid Explosion.

Summon Flesh Wurm – Summons a flesh wurn that attacks from range. Usefully for the ‘destroy’ command which teleports you to the wurm or towards the wurm incase you are too far away.

Bone Fiend is another ranged summon with low damage but with a chance to cripple and a short immobilize

HEAL Skills:

Blood fiend is one of the heal skills. Summoning this pet and destroying it at the right time (even whilst running) will give your health a nice boost if you are dying. 2 Other heals depend on your own conditions – where you can get healed per condition, or allow for group heals – provided you stay in the AoE of the spell.

Consume Conditions – Consumes your conditions and heals you per condition

Well of Blood – nice AoE heal for those team battles

Utility Skills

Blood is Power – puts a bleed on you to put 2 bleeds on your foe for some really nice damage. – The description says it bleeds you maybe but it shouldn’t do that anymore. It just bleeds enemies and gives you a bunch of life force.

Well of Power –  Transforms conditions on allies into boons.

Poison Cloud – AoE poison with a large range.

Ghost Armour – Shield decreasing damage (especially  when in Death Shroud) – Personally, I cannot play without this, and upon speaking with Chaplan he agreed, stating that he felt it was a necessity right now for the Necromancer. This also breaks stuns and comes in nicely when you don’t want to be interrupted.

Well of Darkness  pulsing blind quite handy for those big punch ups.

Plague Signet  Good skill for group, transferring their conditions to yourself / pushing them on a foe.

Ultimate Skills

Plague – A very overlooked skill at the moment – at both gamescom and PAX. This ultimate is fantastic if you are moderately low HP and want to do some serious damage in a short period of time and to multiple foes. 5 skills available on the Plague inflict multiple conditions on foes and cause a lot of hassle – including blinds, bleeds and more.

Lich Form – Totally awesome skill and one of the best looking skills in the game. One of the most memorable moments for me at GC was hearing ArenaNet call out LICH! The Lich form allows you to gain health – although you do take more damage (so it is scaled it seems) providing you are not in combat being hit when you transform. If you are in combat when you transform, your health will not increase to full and you will die much faster.  This aside. The Lich form (useable every 3 minutes (at gc/pax))deals a lot of damage,  has a life saving AoE fear(skill 5), a plague (skill 4) which is an AoE skill around yourself – you can chase foes without hitting them with your weapons and let them die to the plague on you.  Skills 1 and 3 deal a lot of damage and skill 2 is another summon. Another summon you say? Yes, but this one was pretty nifty at gamescom. As a Lich you can summon Jagged Horrors which, if your foe is tab targeting, they will tab target these minions too. Not only this, but they deal damage and can pick up poison that you place on the ground to inflict poison damage on foes at the same time. When you lose Lich form, at the moment, you keep the remaining alive Jagged Horrors too.  Necro army anyone?

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I feel the problem at the moment, is that as with some other professions, there is no competition between picking an Ultimate. Right now, the Lich is such a fantastic Ultimate that the Plague is being overlooked, in my opinion, a little too much, due to the power that you hold as a Lich – which also lasts longer. Lich vs Plague? No competition right now. The best thing about ArenaNet is they are aware of these things and are doing their best to balance professions and skill alike.

The main deal with the Necromancer that I found is that the skill sets are extremely varied. In PvE I had a play around with Dagger-Dagger because of the life sucking heals and immobilisation whilst dealing nice damage. Whilst in PvP I made sure I could swap in and out the staff if it was needed whilst being able to change to my second weapon set no problem.

PvP as a Necromancer is fun. In Battle of Kyhlo, a Necromancer (with cd’s) can hold a point or even take a point against 3 foes (providing you are faster than them and that they don’t all use their cd’s). It’s very relative but what I am trying to say is a Necromancer is just as strong as the other professions. Each profession has ways to defend against multiple foes and attack multiple foes. Knowing how to chain skills is very important in all professions and Necromancer is no different. Feel free to button bash, but you would lose quickly to someone doing a chain.

Offensive play:

 The Necromancer can deal a very large of damage when needed either with Death Shroud, Lich Form, or a good weapon set.

Defensive play:

The Necromancer can have good DPS and heals at the same time – obviously not as much as an offensive build but enough to kill a foe nicely. Defensively, a Necromancer has many ways to survive even with a tiny amount of HP and therefore makes a worthy foe. Knowing how to force a Necromancer to use cooldowns is vital. As a Necromancer, the player must keep a cool head and save cooldowns for when they are really needed.

Other professions have many ways to remove conditions – this is not the case for the Necromancer at the moment – at least in a high DPS build, and not to the standard that other professions can, but there are a couple of skills that help but when playing in a team, team mates can help out here.

Two handed- Staff

The Staff is a brilliant weapon, and no matter how hard I try, I couldn’t play without it. Staff has nice AoEs (Skills 2,4 and 5) inflicting conditions but also speed buff for yourself and not to mention nice damage. As a 2nd or 3rd weapon (if you have your inventory up and switch manually) it’s a really nice weapon. Skill 1 also increases your Life Force which is vital if you want to use Death shroud and has no cool down so you can (unskilfully) spam this on an foe (there are ways to avoid it and the damage isn’t amazing) to increase your Life force 5% at each successful hit.. Skill 1 on a Dagger mainhand does similar but 3% and has a slight CD.

Skill 1 Necrotic Grasp is a good main attack with the life force gain being the main reason for using it whilst the slight cast time as a balanced downside to this skill.
Skill 2 Reapers Mark is a fairly nice skill with good condition duration and it’s really handy that it acts like a trap so you can put it down before encounters.
Skill 3 Reapers Touch is really nice to keep swiftness on yourself for nearly 100% uptime of swiftness while also applying cripple on your target and swiftness to any allies close to the hit target. This is the skill that made me sure I wanted the staff in one of my weapon slots due to how it helps me getting around.
Skill 4 Chillblains is by no means the best skill but it is a practical filler in the staff skill set. The deliverable damage is not a great deal and the condition duration is small. I like this skill if there are a couple of foes in the same place.
Skill 5 Putrid Mark has decent damage and the AoE trap has a decent lasting time and is nice for preparing combat, the transfer of conditions from allies to foes make it really nice to use in a ball of opponents and allies to clean the off conditions.

Mainhand- Dagger

Skill 1 Necrotic Bite is a fast attack with low cd and moderately low damage. This skill is virtually instant and boost life force – all be it not as much as Necrotic Grasp on the staff but the fact this skill has next to no cast time, it’s a nice skill for breaking windows and quick hits.

Skill 2 – Life Siphon – A stationary cast which drains life from foe and increases your own life until the cast is finished.

Skill 3 Dark Pact is an immobilise skill with quite a high recharge rate and a low duration of immobilisation. This skill whilst doing low damage to the opponent inflicts a bleed condition.

Mainhand – Scepter

Skill 1 Curse - works really effectively as an auto attack. Curse also doesn’t hinder the combat, and yet still set for dealing a fair bit of damage.

Skill 2 Feast of Corruption - feels like a good detonation conditional skill due to the importance of boons especially as a Necromancer. It is also handy for Life force gain but you need to make sure you use it or you get be malnourished on life force income.

Skill 3 Grasping Hands – AoE cripple and bleed.

Mainhand – Axe

Skill 1 Rending Claws - seemingly low damage and quite slow. This stacks bleeding on a target.

Skill 2 Ghostly Claws - static nice damage dealer.

Skill 3 Unholy Feast - one of the best skills for the Axe. The damage is nice and couple this with the fact it inflicts cripple while also being one of the Necromancers potentially big hitter skills. As for the life force gain, we found it similar to the sceptre if you keep this skill in continuous use.

Off-hand – Dagger

Skill 4 Mark of Blood – nice damage and heals you if you are close to the foe when it detonates

Skill 5  Enfeebling Blood – one of my outright favourite skills. This AoE skill causes damage, blind, weakness and has a nice range.

Off-hand – Focus

Skill 4 Deathly Swarm – nice for removing conditions

Skill 5 Spinal Shivers – adds condition for chill and a brief vulnerability, damage is noticeable but general the skill was used for the cc ability.

Off-hand – Warhorn

Skill 4 Wail of Doom causes weakness and some damage. This skill also dazes which is like the equivalent of interrupting and putting the enemies skills into a brief cooldown.

Skill 5 Locust Swarm, Speed, heals and deals some damage – impressive looking skill too as you shroud yourself in green, yellow and brown locusts. Doesn’t just damage, it actually life steals.

Bare in mind, these skills and info are all correct from the demo and undoubtedly will be subject to change!

Necromancer & Warrior Incoming

•September 2, 2011 • Leave a Comment

Shortly we will be adding in depth reviews of the Necro and Warrior of Guild Wars 2. Taking a little time to make sure everything is correct and then we’ll upload for you :)

Thanks for waiting!

The Thief of Guild Wars 2 – BOON Control In-depth Review

•August 29, 2011 • Leave a Comment

Guild Wars 2 introduces the first stealth class in a game that seems to impress for many reasons as you will see below.

We’ve set aside some time to bring you in-depth reviews of all the classes – here is our second: The Thief!

The thief is GW2′s stealth “assassin/rogue” type class and can be played melee or ranged, and with a heavy stealth build or with little to no stealth at all. The class is very single target DPS orientated although it does have some ranged AoE’s that can be quite useful in PvP. What I love most about the thief in GW2 is how ArenaNet have designed their stealth mechanics. Finally, a game where the stealth class isn’t insanely overpowered due to perma-stealth. The stealth in GW2, as I see it, is more of a distraction technique and a getaway tool than a “let’s set up a from stealth stunlock gank” mechanic. This is one of the reasons I really like the class as good players will work out how to use stealth to its full potential, rather than just have every thief running around in perma-stealth. So yea, it is a very big thumbs up from me in regards to the stealth mechanic in GW2. The thief is also currently the only class with a resource mechanic on its abilities. The thief uses initiative to perform its abilities and the initiative works similar to a rage bar, but a little differently. Initially the thief has full initiative. When you carry out attacks they consume initiative. The bigger (more powerful) the ability, the more initiative is used. To recharge initiative, you need to use your “button one” skill or let it recharge over time. Due to the high burst nature of the thief, I think this mechanic is implemented for good reason. Without this mechanic the thief could easily kill any class in seconds, but the initiative system helps keep the thief reigned in and balanced with the other classes.

Another great mechanic currently unique to the thief is that the third ability on your action bar is modified depending on what weapons you are using. All other classes, when using two one handed weapons, have first three abilities for the main hand, and button four and five for the offhand. How the thief works is that the first two abilities are your main hand, the last two are your offhand and the middle (button three) ability is a modified attack using both mainhand and offhand. It is a really awesome mechanic that I hope makes it into other classes.

The thief has quite a lot of different ways it can be played (weapon combinations) so I will quickly go over them and give a quick description of their strong points. I will state the “special skill” for each weapon set which is third skill on the bar. This is the modified skill that uses both main and offhand that is unique to the thief class.

Weapon Sets (note – sword is mainhand only)

Double Dagger – (special skill – Leaping Death Blossom)

The double dagger is the typical “melee assassin/rogue” build. You get up close and personal with your enemy and stab him to death. Double dagger gives you a decent amount of conditions to play with. Your “auto attack” Twisting Fang (button one) allows you to keep vulnerability and weakness up on your target, lowering their damage output and increasing their damage taken. Leaping death blossom (button 3) deals good damage and applies a good bleed. Dancing Dagger is your one ranged attack in double dagger setup where you throw a dagger at range that bounces between multiple targets (max 3). The targets are all given a bleed and a cripple condition… excellent for chasing down runners. Cloak and Dagger (button 5) deals good damage and gives a 3second stealth after the damage lands. This skill is good for confusing your target or simply to allow you to stab your target and run, should you release your starting to lose the fight. Finally, the Backstab (button 2) is probably the most used ability of double dagger. It deals okay damage if you face stab someone, but actually landing the backstab deals amazing damage, so players with good positioning skills playing thief in double dagger build will be able to put out some seriously nice DPS.

Double Pistol – (Special Skill – Unload)

The double pistol build was probably the most used at gamescom by fans playing on the PvP booth. It works as a (medium range) ranged DPS, and the abilities are pretty awesome. The most awesome of them all, the third ability, Unload. Your thief basically fires eight shots in rapid succession at your target. Great amount of damage done and will a full initiative bar and relying on only passive initiative re-gen, you can cast this spell 3 to 4 times before being out of initiative. This allows for some really nice burst. The conditions of double pistol are not as good as the double dagger, you get no cripple and no weakness with this build, but you do still get vulnerability, a bleed and a daze. Daze being a one second stun. The only other notable thing about double pistols is that you do have escape skills as the class is supposed to be at medium range when using this build. The double pistol gives you the retreating shot skill on button four which actually opens up a good amount of distance between you and your foe. Also, this ability can be used without a target like all abilities in GW2, so you can chain it to open up a huge distance and escape a fight you know you would lose.

Pistol Mainhand, Dagger Offhand – (Special Skill – Shadow Strike)

This build uses the same button one and two skills as double pistol and the same button four and five skills and double dagger. The button three skill changes to Shadow Strike with this weapon set which is an ability where you stab the target, then blink backwards and shoot them. This weapon set is really nice for those players who like to play the thief at mid range with double pistol, but would like to have a secondary weapon set that allows them to do some melee damage, but still retain the safety of mid range play. The DPS f this build is a little lower than double pistol, and if you are a player who wants to play pistol thief, then this build isn’t going to be the maximum damage output build for you, but it does have bags more survivability. Cloak and dagger and shadow strike mean that you should be able to juke your way out of most problems. This is a great secondary weapon set for a ranged thief to use as their “getaway” weapons.

Dagger Mainhand, Pistol Offhand – (Special Skill – Shadow Shot)

By far one of my personal favourite thief builds. It uses the skill one and two of the dagger and skill four and five of the pistol with the third ability being Shadow Shot. Shadow shot is the exact opposite of Shadow Strike, so instead of stab, retreat, shoot, your character will shoot, blink to target, stab. You can use this skill to chase down retreating foes, move around the map quicker or as a great setup skill for some nice positional backstabbing. You can also use this build as a great hit and run build too. You are able to blink in with shadow shot, land a few backstabs and keep your initiative up by spamming twisting fang, then once you feel you are starting to get focused, blink backwards out of the combat with retreating shot. This is a fantastic weapon set that is guaranteed to annoy the hell out of any melee orientated character and is a great harassment build for the thief.

Sword Mainhand, Dagger Offhand – (special Skill – Flanking Strike)

The sword skills on one and two are actually pretty decent skills. The “auto attack” rending slash deals nice damage and a bleed condition, and the second skill dancing blade is a great escape skill. Dancing blade works by jumping into melee with the target, stabbing them for nice damage, applying a cripple condition, then jumping back out of melee. If you are already in melee, the initial “jump in” is ignored and you simply do damage, apply cripple, jump out of melee. With the cripple applied you are free to switch to a ranged weapon (pistols or shortbow) and DPS the target, or simply run away if you know you are going to lose the fight. Dancing blade, great skill. This weapon set also used the skill four and five of the dagger which I have spoke about already, but the new button three ability of this weapon set is Flanking Strike. This attack is fantastic. Your thief will roll around your target stabbing with both sword and dagger. The damage is really good, and the rolling in circles around your target is confusing and also makes targeting you a pain. Great skill.

Sword Mainhand, Pistol Offhand – (Special Skill – Pistol Whip)

This uses the same sword one and two abilities and pistol four and five abilities. The new skill is button three, Pistol Whip. You stun the target by smacking them with the pistol, and then slash them repeatedly with the sword. Deals nice damage and the initial stun means they cant avoid the sword damage by moving. I am not overly keen on this build. The damage is quite low in comparison to other builds, but the combination of dancing blade and retreating shot means nobody should ever catch you. It is definitely an escape heavy build, but that’s all I would say about it, I wouldn’t be using it as my main source of DPS.

Shortbow (Two handed weapon so no “special skill” on button three)

When playing as thief, I never really used shortbow all that much, until I went to gamescom and played with the devs. Although neither side used a thief in the show matches, we would have PvP with the devs most mornings and most nights before and after the show. The thief was quite heavily used in these fun games we played with each other and this is when I realised how good the shortbow is. The ultimate use of the shortbow is skill five, Infiltrators arrow. This is the thief’s best full body movement skill for moving around the map qucikly and for “teleporting” to vantage points. On the battle of Khylo map, you can use this ability to teleport through the roof of the clocktower from the cap point circle. This allows you to stay in the point 1v1, contest it, then when you’re about to die, teleport to the roof, heal up, and most importantly, maintain DPS onto the cap point circle using the shortbows other abilities. It really is an awesome weapon and an awesome skill. The other skills are also good. Trick shot deals nice damage to multiple foes (max 3), cluster bomb deals good AoE damage, disabling shot on button three is your escape skill if you don’t have enough initiative to use infiltrators arrow, and skill four is choking gas, an AoE poison cloud. I always thought choking gas to be the weak skill of the shortbow, as who is going to be dumb enough to stand in a poison cloud, but when there is PvP kicking off and skill animations and spell effects popping off all over, the poison cloud of choking gas can often be missed. This is more so if you use it on a capture point in Battle of Khylo as the spell effects and the capture effects can completely overshadow it and players will stand in the gas, take full damage from it and often die. Using shadow shot to teleport to the clocktower roof then using choking gas to rain poison onto the capture point….. it’s a good tactic.

Thief unique ability – Weapon steal (Ninja!)

This is a pretty nice feature. Your character basically teleports to your target and steals an ability from them. Currently it seems it can be any ability they can perform and not limited to the current weapon set they are using. If anything it is great for the teleport to target, but sometimes you steal knockdowns, knockbacks, snares…. it really is a very fun and random ability.

PvP

Again, I had a great opportunity at gamescom to watch people as they played all day and to see how they took to the classes GW2 had to offer in a PvP environment, and watching people play the thief was really interesting. The majority of people went straight for the double pistols and played the Thief as a mid ranged class, spamming unload (ability 3 with double pistol) every opportunity they had. It was an effective strategy, it got lots of kills and the people playing had a load of fun while doing it. The only other build I saw used at gamescom by players at the booth was the double dagger melee build. Again this is a really nice build throwing out some sick DPS. Double dagger requires a bit more skill than double pistol as being a medium armour user in melee, you need to be spot on with you positioning and dodge rolling or your dead. Personally when I dabble with thief play, I always take a shortbow now after playing with and talking to the devs. My other weapon set changes based on how I am feeling. Sometimes I go melee, sometimes pistols. Currently I really like Dagger+Pistol or Sword+Dagger. Those combos for me make the thief as annoying as it can be while still doing decent damage. Indeed there are much higher damage routes you can take, but I prefer to annoy people when playing as my thief and make them make mistakes because they are getting frustrated.

PvE

I have not played much PvE with the thief at all, so I can’t really make any sounds judgements on it yet. What I sill say is that it is slightly harder to level than the engineer, which I spend most of my time on, but it is capable of doing everything. Because in PvE you dont need to try and outsmart fellow players, you are free to go for maximum DPS facerape builds and because of this, the Thief kills PvE mobs fast….. and I mean fast. This is definitely going to be a very fun class to play in both PvP and PvE.

Utility skills……

For PvP, I always run apply poison and use it every cooldown. Extra damage is always nice. Other than that, I always run blinding powder for the extra stealth to help confuse my opponents, and the final utility I pick up is usually haste. Haste is good as it increases movement and attack speed…. nothing like rapid fire backstabs.

For PvE, the same setup is good, however if you are having trouble with harder mobs and need to kite things, swapping in Caltrops and tripwire can be a great help as it gives you some extra kiting potential.

Ultimate skills…..

PvE – Dagger Storm (for the fall out of your chair laughing AoE fun)

PvP – Invisible Stalker (no questions asked, has to be stealth… Helps you escape or helps you finish off an enemy from stealth)

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Previous In-depth Review of Guild Wars 2 Engineer available at: http://gamers1up.wordpress.com/2011/08/24/the-engineer-of-guild-wars-2/

Don’t forget to enter the competition to win some Guild Wars 2 swag. Doesn’t need to be a professional pic just something unique and following the guidelines :

http://gamers1up.wordpress.com/2011/08/28/competition-win-guild-wars-2-swag/

Competition!! Win Guild Wars 2 swag!

•August 28, 2011 • Leave a Comment

Well since you guys have had to wait so long for our in depth reviews, to pass the time I have a competition for you!!

Guild Wars 2 is set to be (when it is eventually releaased) one of the most enjoyable and fun MMO’s to gamers to date. Hundreds of players across the world have had the chance to witness the PVE & PVP at both Gamescom and PAX and as such, have witnessed the incredible art style that is setting Guild Wars 2 apart. So it is with great pleasure, we can give you the opportunity to showcase your own art style skills for the chance to win some great prizes donated by ArenaNet to us.

Fan Art Guild Wars 2

Looking for someone with some artistic talent . You don’t need to be amazing just have courage to have a go!

Theme is Guild Wars 2 &/Or BOON Control

We’re looking for a new artistic  (drawing / painting) image created by you. Size doesn’t matter (although loading/ download time might!).

Your choice of scenery.

Image just needs to be original and related to the theme.

Send your entry in, with contact details (email preferable) to: contest@booncontrol.com

Anyone can enter – no age limit applies!

Entry closes September 11th 2011

Prizes include Guild Wars 2 T-Shirts/Bandanas

 

Win Guild Wars 2 Swag!

Disclaimer: This competition is run in conjunction with BOON Control only, with Guild Wars 2 in mind. Prizes are subject to adjustments and whilst we will do our utmost to ensure the prizes reach the winners cost free and in a timely manner, we are not held responsible for any additional charges subjected through importation. Information sent through email for this competition are held only for the competition and not passed on to third parties. In submission to the competition with a valid fan art image, BOON Control and Gamers1up have permission to use the image for purposes related to Guild Wars and this blog.

PAX August 2011

•August 28, 2011 • Leave a Comment

PAX sees Guild Wars 2 being showcased once more with a very similar popular response.

This is my reason for the delay in the blog updates you are all waiting for.

A review of the character customisation as seen at Gamescom/PAX is that it’s damn awesome. The response from gamers seems to be good and the chance to make their characters unique is seemingly very appealing to everyone who has the chance to have a bash at the pve. I like it, BOON like it, and so will you.

My appologies for the slowness in this blog as of late with regaards to indepth reviews – I’ve just been so busy lately, and unfortunatly, this blog has had to take a little back seat, especially with the speed that PAX is moving at. Hopefully, once PAX is over, I can get this blog moving a little faster.

As mentioned previously, we are currently working on our indepth reviews of the other classes within Guild Wars 2 – as seen at Gamescom and PAX and these will be worth waiting for – I guarantee you.

 

Update incoming for Thief and Necro Review!

•August 27, 2011 • Leave a Comment

Sorry for the delay at the moment. We’ve been very busy. Soon i will upload Necro and Thief reviews from both PAX and Gamescom play.

Thank you for your patience!

 
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